Chapter 49 Like a Bug (Please, Just Give It to Me)

O jogo começou: dessa vez, com certeza, sem bugs Cadeia de Ferro Diamante 2551 words 2026-08-04 06:14:35

Speaking of watching cabbage stream, Gu Meng also found it somewhat...

It was already December. Unwittingly, he had been transmigrated for over half a year. Time passed by far too quickly, a sentiment shared across all worlds.

Yet, having achieved nothing in his past life while possessing a clear goal to strive for in this one, he did not feel that time had been wasted.

He felt his mental realm had elevated somewhat, making him feel more like an adult.

And yet, when Gu Meng opened his Bilibili annual report this year, he almost passed out.

His top annual content creator wasn't one of those niche music uploaders he used to follow, but rather a clip channel called FeiBa!

It was actually FeiBa!

That very notorious FeiBa!

The kind of uploader who spent all day posting videos of Japanese lolis and Japanese gyarus watching brain-rot videos or the Four Great Classical Novels!

Who would even clip Xiao Yuanmiao showing off her armpits!

How agonizing, how did he become this kind of person?

Shouldn't he be a cold and aloof literary youth?

Why dabble in the VTuber circle, what kind of cursed place is this? Exactly when did—

"Really? Is your uncle really Yuxuan?"

The live chat was still asking.

"It's fake, I actually don't have an uncle."

Gu Meng's entire family had already ascended to heaven, and his distant relatives had all been personally fired by him.

"I knew it was fake."

"The truth is that my father is Yuxuan. I was afraid you wouldn't believe me, so I said he was my uncle. I really have inside information."

"Huh?"

"This indeed isn't a bug. You'll understand when you watch the video later about whether Gou Huo is Xun Yu or not."

"Master Gou is going to post videos too?"

As Gou Tong's fanbase grew exponentially, he acquired the moniker "Master Gou."

The derivative meme was that he was the nemesis of Ke Jie and the idol of Zhan Ying...

This derivative meme was duly recorded in the meme encyclopedia.

However, Gou Tong actually didn't know how to play Go.

"This time, Yuxuan is releasing a game simultaneously with the tournament, though the game was actually finished in advance. That Master Gou is one of the cooperative uploaders for Bilibili this time, and some of his strategy guides were prepared beforehand."

"However, considering confidentiality and avoiding ruining the players' initial exploration experience, these guides weren't published immediately when the game launched."

"Since players have now successively triggered this mechanism, the complete guide for it can finally be released directly."

"You'll understand once you watch it later. I really have inside information; Xiao Zhi's weird expression is actually a form of martyrdom, a resolute choice to die at the hands of cabbage."

"I... my father personally tested it. When these supreme divine arts come into existence, sometimes the AI of certain martial artists becomes abnormal."

"Just like top experts going to Knight-Errant Island and becoming obsessed with demonic arts, Xiao Zhi remains a martial arts maniac."

"Perhaps in the logic of a martial arts maniac NPC, being able to witness the birth of such a supreme divine art makes even death worth the price of admission."

Gu Meng had truly tested it himself.

Because the last time, *Pure Love* had triggered a bug, making him realize the system was not omnipotent.

Even with tight schedules this time, Gu Meng still carefully tested everything to prevent malignant bugs from ruining the gaming experience.

As a result, he truly discovered things beyond the original plan.

You could call it a bug, but Gu Meng preferred to term it a special game mechanic.

The question was, when an accident in a game that wouldn't produce a system error is discovered in advance by the development team and deemed not to be a bug, is it still a bug?

Indeed!

The games created by Gu Meng's system shouldn't have any severe bugs, such as the game crashing mid-play or the hardware burning out due to insufficient device performance.

If such things happened, no matter how stubborn the producer was, everyone would know something was definitely wrong.

Although the System bro was quite competent and wouldn't make major mistakes, perhaps because it wasn't a human from Earth, it could never quite grasp Gu Meng's intentions accurately, resulting in all sorts of inexplicable operations from time to time.

Perhaps in the system's eyes, those weren't bugs either, merely mechanics.

This time, the game's scale was much larger. Even though Gu Meng was more experienced than last time and had much stricter requirements, some issues still cropped up to varying degrees.

The system didn't think those were problems; for instance, the protagonist's lightweight skill being so overpowered that under special circumstances they could fly and burrow through the earth (which was actually severe clipping).

They would even bump into invisible walls.

Furthermore, the concept of the protagonist reloading a save upon death was somehow turned into instantaneous resurrection.

Most of these problems were solved by Gu Meng throwing money at them—one-click system optimization, leaving the simple and quick fixes to the employees to patch up.

With the experience gained from this major game, bugs should be even fewer next time. Continuing to work at it this way, there would eventually come a day when a game could be created completely bug-free right upon generation.

Finally, there was one major unresolved issue: the martial art creation system.

The game allowed players to create their own martial arts and permitted the existence of so-called supreme divine arts, though in the main world they generally couldn't unleash the might of terrestrial immortals.

Only in special dungeons with richer ambient spiritual energy—such as other space-times, or hidden main world plots like the Ever-Spring Valley and certain overseas fairy islands—could the power and visual effects of supreme divine arts fully coincide, resulting in utterly superhuman battles that allowed players to witness the fruits of supreme martial dao.

The upper limit in the main world was someone like Zhang Sanfeng, or slightly stronger, merely with more flamboyant special effects.

Even so, such supreme divine arts were extremely game-breaking existences.

If created in the early or mid-game, even with very low proficiency, the creator could easily wield the might of ordinary peerless experts.

Therefore, such things usually required a stroke of luck in the late game, used by the protagonist to establish a sect and carry on the legacy, which also came with corresponding branch endings.

The success probability was set quite low, carrying a gambling-like feel.

Originally, that was how it was designed.

However, the game also possessed a logic of neither causing blockages nor tormenting players.

This led Gu Meng to discover that if one continuously died at the hands of the same NPC dozens or even hundreds of times, it would trigger a bug... or rather, not a bug, but a compensation mechanism.

First, the gap couldn't be too vast; if a third-rate rookie player fought a supreme expert and kept throwing themselves at them to die, it wouldn't trigger.

If the gap was too small and they were in the same realm, it wouldn't trigger either, as the system would judge that dying repeatedly meant the protagonist's attacks automatically gained the upper hand, and if the player still couldn't win, it was entirely the player's fault, requiring auto-battle to let the protagonist's AI take over without needing compensation.

It required falling precisely into a subtle gap in tiers, such as cabbage's strong first-rate stats battling a supreme expert like Xiao Zhi.

There was theoretically a possibility of winning, but compensation would only kick in when, despite trying everything and exhausting all efforts, victory remained elusive.

The spawn rate of martial dao insights would gradually increase, providing an alternative possibility.

If players switched to skills from different schools and still died repeatedly, grinding until even high AI intelligence couldn't clear the stage, and running out of resources while falling just short, the compensation would be even greater.

Not only would the spawn rate of martial dao insights increase, but the probability of creating a supreme divine art after such an insight appeared would also soar dramatically.

The system calculated that ordinary alternative divine arts would likely still cause the player to keep losing, thus leaving open the possibility for the player to forge a supreme divine art.

Ordinarily, for a first-rate expert to create a supreme divine art and trigger that fantastical Easter egg was a one-in-a-hundred chance even for a peerless master; usually, it required multiple playthroughs with various bonuses to successfully trigger this supreme divine art Easter egg.

As a result, if a first-rate player died too many times against a supreme expert, the probability would skyrocket to about one in ten, and if they were willing to keep feeding kills to grind it, the probability could rise even further.